Hi guys!
I am intrested in per-pixel lighting but before I move on I would like to know what options are there so I can find each in Google and choose the best for my requirements, WITH shaders, and WITHOUT using shaders.
Please complete my list (or correct it if I am wrong)
Per-pixel Lighting WITHOUT Shaders)
-1)Precalculated lightmaps implemented with Multitexture
-2)Run-time CPU calculated lightmaps implemented with a texture created on runtime and then multitextured (produces worst results as technique 1, as radiodity and other expensive calculations cannot be done, and be considerably slower (?))
Per-pixel Lighting WITH Shaders)
-1’)Miracle shader solution that uses Phong calculations or any other light algorithm and is stored in vertex/fragment shader. (can only be used with high-end GPU’s, so you loose at least 50% of your target market if you are targeting not only ‘gamers’)
Thank you so much!
Cheers!
Rod