OpenGl will not use hardware accelaration? Please help

I’ve written an OpenGl app for my computer and it takes full use of my video card (great frame rates)…

I took it to my friends house and it it only uses software mode (the frame rate was like 5 fps)…My program barely cralls on his computer and he has a better card then mine…

I copied some .dll’s to his computer…like glut32.dll, opengl.dll, etc…just so it would start.

I am now sitting at an SGI workstation with my program and it will only do software mode… This computer has a lot of power and the software mode is nearly as fast as hardware but my polygons are tearing and warping when I walk…

I’ve compiled it under Visual C++. I have to demo this project an the SGI in 2 days. Can anyone out there tell me how to ensure hardware acceleration…

Are there certain files I should link to, test for…anything? I’m not a wiz at Visual C so any steps would be greatly appreciated…

Thanks so much…