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View Full Version : OpenGl will not use hardware accelaration? Please help



Ace_Man
12-05-2000, 11:38 AM
I've written an OpenGl app for my computer and it takes full use of my video card (great frame rates)...

I took it to my friends house and it it only uses software mode (the frame rate was like 5 fps)...My program barely cralls on his computer and he has a better card then mine....

I copied some .dll's to his computer...like glut32.dll, opengl.dll, etc...just so it would start.

I am now sitting at an SGI workstation with my program and it will only do software mode.. This computer has a lot of power and the software mode is nearly as fast as hardware but my polygons are tearing and warping when I walk...


I've compiled it under Visual C++. I have to demo this project an the SGI in 2 days. Can anyone out there tell me how to ensure hardware acceleration....

Are there certain files I should link to, test for....anything? I'm not a wiz at Visual C so any steps would be greatly appreciated...

Thanks so much...