Can I sync my OGL program with vsync ?

I would like to sync my ogl camera movement with the vsync to keep it at the same tempo on different hardware. Or isnt that the way to go anyone with a better solution.

thanks

Take a look at glvelocity.gamedev.net in the code section. There’s a piece of code that (I think) does what you want.

You’d better use the high performance counter of the PC to get a time reference for your app (make it time dependant) rather than using the refresh rate as reference.

what is a high performace counter ?

Make a search on this forum for performance counter.