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View Full Version : Building a Flight sim - read on



mocheese
09-01-2000, 09:12 AM
Hello all,

I'm about to embark on a long journey. I've been reading a lot about GL and I'd like to build a flight sim( Along the lines of Jane's ATF - more for fun than realism). I've been wondering what kind of structure I should use for my landscapes ? I've heard a lot about octrees and I dont know if thats the best/easiest to use. I'd like to have the terrain look realistic. Any help would be appreciated.

Thanks

Divide Overflow
09-02-2000, 02:26 PM
In the flight-shoot'em-up (this can't be called a sim anymore http://www.opengl.org/discussion_boards/ubb/wink.gif) I use voxels with texturemapping and fog. Just add multitexturing and you'll have one hell of a landscape.

--> Divide Overflow