I am doing some code about millions of polygon. To improve frame rate, I have to organize the quad set into a piceces of quad strips. it is really to decrease the time cost while moving camera.
While in shading mode, I find there are a piece of discontinus bands in the joints between strips. I guess it was caused by discontinuous normals. But if I plot the quad in GL_QUADS, it is no problem at all.
Could anybody give me any suggestion and hints?
Thanks a lot.