Does anyone know of a good OpenGL text rendering library?
It’s pretty simple to render textured characters on quads, but what about a library that automates the process of rendering text to a texture so that, for example, a paragraph is all on a single texture?
I need to be able to render static text so rendering it all to a texture would be the most efficient way, but I’m wondering if somebody has already written some code to handle this in a flexible way?
Thanks!