How can I save a mesh? Once I have it compiled as a display list, how can I get its data? saving that wont be a problem but how do I actually get the data?
Is there any way to “compile” the mesh data like with a display list but be able to modify this data? (so I can animate the mesh for example) ??
How can I enable and disable vsync and FSAA ? (and how do I enable FSAA at 2x or other modes? also how do I get the available AA modes?!)
Where can I get an example of motionblur using render to texture? (no accumulation buffer) this should be the fastest way of doing motion blur isnt it?
how do I get the content of the viewport so I can save it as an image? (render to texture again?)
hi I will thank you
about the other questions can anyone explain me?
also is it possible to “compile” a set of commands? so if I have multitexturing and I wont change those textures settings or blendings, I can somehow “compile” the calls so I dont have to do them all the time and save processing power?, is that even possible?, I want to use multitexturing for windows reflections and cars reflections on their windows and bodywork too because if not they look too flat, they somehow need the extra detail on reflections but I still dont know how to achive it good. Thanks!