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View Full Version : how to use glTexCoord2i



Rog
07-06-2000, 12:16 AM
Whar are the i suppose to be (the integers representing the texels in the picture we bind) ??

Bob
07-06-2000, 07:18 AM
The 'i' stands for integer. And the meaning of the whole functionname is that you should pass two integers as texturecoordinates. *2f means two floats, and so on.