View Full Version : Getting Started: Platform Neutrality

06-06-2000, 06:11 AM
I'm starting coding a platform independant application using OpenGL. I am currently deciding between using the wxWindows framework or the Borland VCL/Kylix framework. Would the OpenGL code I write be the same regardless of which framework I choose to use? wxWindows has a component called wxGLCanvas which would handle that stuff, and I'm sure there is a VCL equivient. So could I start writing the OpenGL code now without having to decide on a framework (as long as the framework I choose has bindings for the OpenGL library)

I don't have any expirience with OpenGL so I would appreciate any help provided.

06-06-2000, 06:31 AM
The OpenGL code that does the drawing/transformation stuff is the same across platforms, the code that interface to the OS is not.