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hpsolo
05-23-2001, 04:48 AM
how much of a difference should i be seeing in terms of performance if i texture a quad using a 256x256 image vs a 512x512 image? i.e. what would be a fast way of texturing a square the size of the screen (in full screen mode) using an image of that same size? should the texture be cut up into tiles and then mapped? i hope i'm making sense...

hpsolo

kistompika
05-23-2001, 06:49 AM
If you want to cover the full screen with a textured quad, you should use one quad, with one texture. It's faster than using multiple objects, especially because you want to use a texture image with given size. Even when your quad is tiled all data must be transferred to the video memory. So better using it in one piece.

Tim Stirling
05-23-2001, 09:03 AM
Not all cards support large textures, the early voodoo cards can only have up to 256*256- thats why some programs split up large textures.