View Full Version : Ides for senior project?

12-11-2002, 05:43 AM
Hey guys, next semester I have to do my senior project and I was thinking about doing it on OpenGL. I am not a newbie I've done a few things but its just the idea I can't come up with. I could do a simple game but I don't want to do one thats been overdone so many times. Any ideas would be greatly appreciated.

12-11-2002, 07:39 AM
It maybe worthwhile for you to read some of the papaers in SIGGRAPH for the past couple years.
I personally don't like the idea of doing a game for senior project. But it is my personal bias that games are not appreciated that much by the person that grades you.

12-11-2002, 09:31 AM
You could do a 3D version of hunt the wompus...


Showing my age...

12-11-2002, 12:33 PM
well I was not going to do a game but I can't really think of anything else to do with opengl. Its a great tool but I don't think they would like it that much if I just showed some examples of what it can do. I was thinking of doing a simple modeling program but thats gets complicated quickly.

12-11-2002, 04:41 PM
Just a few suggestions.... visualising water, a maze, animation of someone running/walking/jumping etc, a teaching applet of e.g. solar system...

These are some of the things I had to chose from for my final project at uni...

Hope this is of some help http://www.opengl.org/discussion_boards/ubb/smile.gif

Music_Man http://www.opengl.org/discussion_boards/ubb/smile.gif

12-11-2002, 06:26 PM
Senior in college or high school?

If college, what's your minor? What other areas of interest? Draw upon them.

12-11-2002, 06:35 PM
You went to Uni?? Are you kidding me??!! I go to high tech high but its in the same area (san diego that is), and yes, we have higher math scores than you http://www.opengl.org/discussion_boards/ubb/biggrin.gif (I think)

But back to the topic - For my senior project I will probably:

Develope a new way of drawing terrain efficiently.

Develope a new way of drawing models with easily scaleable level of detail.

Or at least implement a current way in a new fashion. If I were you I would highly consider something along the lines of terrain or model rendering because they make good eye candy and can have some pretty cool math behind em.

12-11-2002, 08:08 PM
Senior in college, my minor is math(fun). Simulation would be interesting, I was thinking of doing maybe a simple physics example but then I have to get into exact collision and thats a bitch.

12-12-2002, 02:20 AM
Originally posted by 31337:
You went to Uni?? Are you kidding me??!! I go to high tech high but its in the same area (san diego that is), and yes, we have higher math scores than you http://www.opengl.org/discussion_boards/ubb/biggrin.gif (I think)

eh? me? I'm in my final year at Hull uni (UK)... not quite San Diego http://www.opengl.org/discussion_boards/ubb/wink.gif

Music_Man http://www.opengl.org/discussion_boards/ubb/smile.gif

12-12-2002, 02:02 PM
My prof. are not the smartest, usually people do stupid things for their senior projects...websites, they help a teacher makes notes/quizes. I want to do something 'COOL'. I was thinking maybe a simple physics engine that showed off some basic 3d physics with cool graphics but physics is not my string point.

12-12-2002, 04:04 PM
Ok detzel, I was savin' this for myself, but seein' as you're in need... http://www.opengl.org/discussion_boards/ubb/wink.gif Set up a 3d vector field:

V(x,y,z) = f(x,y,z) x_hat + g(x,y,z) y_hat + h(x,y,z) z_hat

Where V is, say, electical field, or gravitational field, or some made-up force-field. Then have a source where you can blast particles into the scene from -- maybe have it moveable with key strokes.

Have the particles move according to V. That is, F/m = d^2 v / dt^2 where you compute force F based on V (and F, V, and v are all vector quantities of course).

What you'll end up with is a cool particle vortex of sorts. Perhaps you could even have the vector field something the user configures in a separate text file. Sounds pretty cool to me anyways. http://www.opengl.org/discussion_boards/ubb/smile.gif


[This message has been edited by jmg (edited 12-12-2002).]

12-12-2002, 04:14 PM
I'm currently in the final planning stages of my final year project. Title: "Java & OpenGL simulator for simple robots and adaptable sensors".

Reading a lot of published papers helped me a great deal in determining what area I wanted to focus on.

12-13-2002, 02:41 PM
jmg: that sounds really cool but I don't think I could handle such a project! http://www.opengl.org/discussion_boards/ubb/wink.gif
Another idea I had was to make a 3D database viewer/editor, anyone think there would be any interest in that?

12-13-2002, 03:46 PM
That'd be awsome! So like having a 3d interface for viewing databases? Man that'd be fun to use...