GL_RGB_SCALE_EXT

Hey there!

I use GL_RGB_SCALE_EXT, 2.0
and it works great when I do detail-mapping, the resulting texture doesn’t get too dark anymore.
But when I turn off multitexturing, this command doesn’t seem to have any affect and
my textures get dark.

Is there anyway to scale the colors when doing multiple passes?

Thanks!
/Fredrik Olsson