View Full Version : Error Unable to load bitmap file

07-08-2002, 04:14 PM
I have a program that generates bitmaps and another to display them. The display program works fine on bitmaps I cerate manually with paint, but when my other program generates them and I try to load them I get the error unable to load bitmap message.

My program creating bitmaps makes 512x512 24 bit color bmps. Coula anyone tell me what might be wrong?



07-08-2002, 07:48 PM
how are you writing the headers?

what info are you writing as the bitmap header?

07-09-2002, 08:34 AM
Sorry for the late response,

I use:

// File header
m_pBmpFileHeader = new BITMAPFILEHEADER;
m_pBmpFileHeader->bfType = 0x4d42;
m_pBmpFileHeader->bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFO) + dwImgSize;
m_pBmpFileHeader->bfReserved1 = 0;
m_pBmpFileHeader->bfReserved2 = 0;
m_pBmpFileHeader->bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFO) + sizeof(RGBQUAD);

// Bitmap Info header
m_pBmpInfo = new BITMAPINFO;
m_pBmpInfoHeader = reinterpret_cast<LPBITMAPINFOHEADER>(m_pBmpInfo);
::ZeroMemory(m_pBmpInfoHeader, sizeof(BITMAPINFOHEADER));
m_pBmpInfoHeader->biSize = sizeof(BITMAPINFOHEADER);
m_pBmpInfoHeader->biWidth = Bitmap.bmWidth;
m_pBmpInfoHeader->biHeight = Bitmap.bmHeight;
m_pBmpInfoHeader->biPlanes = 1;
m_pBmpInfoHeader->biBitCount = Bitmap.bmPlanes * Bitmap.bmBitsPixel;
m_pBmpInfoHeader->biSizeImage = dwImgSize;

This code is executed in a create(&bitmap) function, but I did not write it myself so I am not too clear on it.



07-09-2002, 09:41 AM
here's what i ended up writing about 2 years ago, when i wrote a custom loader/saver.

typedef struct
DWORD Filesize; // Filesize in bytes of bitmap
DWORD Reserved;
DWORD DataOffset; // Offset To Actual Bitmap Data
DWORD HeaderSize; // Size Of the Bitmap Header
DWORD Width; // Width In Pixels
DWORD Height; // Height In Pixels
WORD Planes;
WORD BitsPerPixel; // Bits Per Pixel
DWORD Compression;
DWORD DataSize; // Size Of the Bitmap Data
DWORD HPPM; // Horizontal Pixels Per Meter
DWORD VPPM; // Vertical Pixels Per Meter
DWORD Colors; // Colors Used In Bitmap
DWORD IColors; // Important Colors

BmpHeader header;
char FileType[2];

Fill the header:

FileType[0] = 'B';
FileType[1] = 'M';
header.DataOffset = 54; // this is about the only offset that actually works
header.Filesize = 0x28 + (the file's size - the header) or (the width * height * (bits per pixel/8);
header.HeaderSize = 0x28; // 40 represents the true size of the header
header.Height = the height;
header.Width = the width;
header.HPPM = 2952; // 75 Horizontal Pixels Per Meter
header.VPPM = 2952; // 75 Vertical Pixels Per Meter
header.BitsPerPixel = 24; // unless your compressing it 24 should do
header.Colors = 0;
header.IColors = 0;
header.Planes = 1;
header.Reserved = 0;
header.Compression = 0;

Write Code:

FILE* fp = fopen(filename,wb);

// write the type
// write the full header
// then write the data.

[This message has been edited by no-one (edited 07-09-2002).]

07-09-2002, 10:06 AM
Thanks for the help http://www.opengl.org/discussion_boards/ubb/smile.gif