View Full Version : Move view to big coords

07-23-2002, 11:51 AM
I can easily draw a box with coordinates betweeen 0 and 10. But I have some real UTM coordinates like (x,y,z) = (384020.86,6404157.57, 0) ...
How do I place/move my view to see object created in the area around this point, like 50 x 50 km viewport. The unit is meter. Would it then be smart to have one opengl unit = 1 meter or ..

Thanks Jakob

07-23-2002, 12:45 PM
Easy, just create a scale such as 1 unit = 0.0x meters or whatever and scale down your vectors.