fp32 version: glTexImage2D(imgTarget, mipMapLevel, GL_RGBA_FLOAT16_ATI, imageg->getWidth(mipMapLevel), imageg->getHeight(mipMapLevel), 0, 4, GL_FLOAT, src);
I got it working for fp32 textures, but I simply can’t find the GL_FLOAT equivalent for fp16, like GL_FLOAT!& or something… The doc’s say:
- Should we expose a GL_FLOAT16_ATI pixel type so that the 16 bit
float textures can be directly loaded?
RESOLUTION: This will be exposed in a separate extension.
But where?
Regards,
Thomas