OK sorry for the newbie question but I’m trying to render around 5 million triangles a second, non lit. coloring the vertices and displaying with glShadeModel(GL_Smooth). i’m using a display list with the GL_COMPILE flag, then when i’m actually drawing, I call the glCallList func. anyhow, its displaying right but i’m only getting around 2.3 fps. if NVidia is claiming my geforce 3 can render around 30 million triangles a second, then how can i actually do that? many thanks in advanced
edit: er title should say 10 million not just 10
[This message has been edited by glFanatic (edited 03-29-2002).]