View Full Version : can you really render 10+ tri's a second on a gf3?

03-29-2002, 03:58 AM
OK sorry for the newbie question but I'm trying to render around 5 million triangles a second, non lit. coloring the vertices and displaying with glShadeModel(GL_Smooth). i'm using a display list with the GL_COMPILE flag, then when i'm actually drawing, I call the glCallList func. anyhow, its displaying right but i'm only getting around 2.3 fps. if NVidia is claiming my geforce 3 can render around 30 million triangles a second, then how can i actually do that? many thanks in advanced

edit: er title should say 10 million not just 10 http://www.opengl.org/discussion_boards/ubb/smile.gif

[This message has been edited by glFanatic (edited 03-29-2002).]

03-29-2002, 11:26 AM
check the nvidia site for a performance faq.

glEnable( GL_CULL_FACE )
does framerate improve

btw i hope theres not 1million+ tris in one display list.

03-29-2002, 05:42 PM
your GF3 may be capable of many millions of polys per second, but can your CPU deliver as many vertices*3 per second? a good gfx board does not guarantee fantastic framerates, you also need a fast processor http://www.opengl.org/discussion_boards/ubb/smile.gif