I’d like to create true stereo vision by generating the left eye image on
the left ‘monitor’ and the rigth eye image on the right ‘monitor’. Both cards
(or one with multiple heads) should use OpenGL 3D harware acceleration.
(This is NOT the ‘standard’ stereo-eye-shutter-glasses-thing, i’d like to drive 2 separate displays (= multiple-monitor))
Can this be done using OpenGL (and how if possible) ?
Is this possible using NT4.0 or Linux ?
I’m probable going to use a 3D engine and add some low level stuff to translate the ‘center’ eye position to the ‘left’ and ‘right’ eye position. It 's possible that I’m underestimating the problem…
Even so, I’d like to give it a shot and drive 2 separate monitors.
This is not really a problem because I would be using a Head Mounted Display with 2 seaparate VGA inputs (when the first tests with 2 monitors turn out OK).
So the question remains, is it ‘doable’ with OpenGL ?