View Full Version : Profiling

08-13-2001, 09:41 AM
How can I profile how much time does each funtion take, specially OpenGL and rendering?
I remember that Turbo C++ in dos times had profiler but is there similar tool for MSVC++6.0?

Michael Steinberg
08-13-2001, 09:44 AM
Yes, MSVC++ (at least enterprise edition) has a profiler. I can also recommend to write an own. After I wrote one I saw an example in Game Programming Gems. Quite useful.

08-14-2001, 08:21 PM
Both Proffesional and Enterprise editions should have profilers. First in Project Settings enable profiling and then click Build/profile...