View Full Version : Motif Look & Feel On Windows

03-13-2000, 06:17 PM
As strange as this sounds, I need to do it. Can the GLUT be used in this manner on a WIndows system?


03-14-2000, 12:31 AM
if you mean a custom windows shell with the same behaviour of motif then yes, with a LOT of work you can build it with opengl http://www.opengl.org/discussion_boards/ubb/smile.gif

but i'm not sure i got the point: can you be more specific?


03-15-2000, 03:16 AM
If I get you right you want to have Motif-styled buttons etc. on a Windows system.
OpenGL isn't well suited for that kind of plain 2D drawing operations. You should draw the GUI elements using standard GDI commands.

[This message has been edited by Inquisitor (edited 03-15-2000).]

03-20-2000, 01:35 PM
I need to place Motif-looking controls over a window that will have an OpenGL window open with a 3rd party API (Multigen-Paradigm's Vega scene generator) updating it in a render loop. One approach is trying to use ownerdraw WIndows-based controls and the second would be to render the interface in OpenGL. I was wondering if the GLUT had switch to allow you to select a look and feel or whether it was always just native to the OS.