View Full Version : Importing FLT files in OpenGL
11-06-2005, 05:38 AM
Hi, im working on a class assignment , and for this i need to import maya object (*.flt) in openGL. can any one tell me how to do it ???
11-06-2005, 06:21 AM
OpenGL can only render geometric primitives.
So if you want to load a .flt file, you will need to either write your own flt loader, or use a library that does that for you, and then use OpenGL to render it.
If you want to write your own .flt loader, you can do a quick google to see how the .flt format looks like.
11-06-2005, 09:02 AM
Generally .flt is an extention to a 3d model format called OpenFlight(tm) which is the binary format for a real-time Modeling package called Multigen Creator ( www.multigen-paradigm.com (http://www.multigen-paradigm.com) )
There are a couple of conversion programs that can read the OpenFligh format and actually produce OpenGL code of a given model
Other than that you will have to write your own loader to parse the file format and create Opengl constructs etc that relate to the files contents
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.