View Full Version : Where to start opengl?

10-15-2001, 09:48 AM
Ok, I know nothing about opengl programming but I'm ok at c/c++ and I feel this is really something I want to learn.
So, could anyone give me some tips on where to start? A book that is good for a complete beginner?


10-15-2001, 10:37 AM
nehe.gamedev.net www.flipcode.com (http://www.flipcode.com) http://www.opengl.org/developers/code/tutorials.html

10-15-2001, 11:01 AM
The OpenGL Superbible is pretty neat for beginners, although it uses in almost every example GLUT (only in the last few chapters are a few examples without GLUT as far as I know). So if you don't want to do all the window-handling by your own it is the investment worth.


10-16-2001, 07:23 AM
There aren't any OpenGL books specifically for Borland C++ Builder? That would suit me ideally.

10-16-2001, 08:47 AM
AFAIK, there is not a book devoted to using OpenGL with BCB. There are several sites on the Internet that will help you out. You can find links to OpenGL/BCB components & tutorials at the bottom of my OpenGL page.

Scott http://members.home.net/scottheiman/

10-16-2001, 09:40 AM
Ok, thanks alot.
So, is SuperBible something to go for?

10-16-2001, 10:10 AM
I would http://www.opengl.org/discussion_boards/ubb/smile.gif

10-17-2001, 03:19 AM
NeHe has the code converted to Borland code in the downloads at the end of each tutorial, so that should work.

Other than that, sorry!

NeHe is the best though, I think...