nergal
1
Hello, I wonder how they do in demos to move the camera a certain way, like following a path through a house or building and flying around in there.
Then I wonder if anyone can post or give me a link to a very simple particle engine, that uses glut and without glaux library.
Thanks.
For the camera movement, you can have the camera follow a spline path. You can probably find a simple spline camera demo pretty easily.
try looking here nehe.gamedev.net
nergal
4
Thanks, I looked at Nehe’s but I want a more abstract solution or code example, would be great with oop.