Hello, I’m wondering if it’s possible to use glMap2f() with control points to get a beizer curve and have a group of polys follow that path.
I know I can use glEvalCoord2f() to draw a line strip to get a beizer curve, but how can I extract points from that function to place an object at those x,y,z values? Once I get those points, calculating a heading using the last point shouldn’t be diffcult. I am I going about this wrong?