does glActiveTextureARB(GL_TEXTURE0_ARB);
affect:
glMatrixMode(GL_TEXTURE);
ie. i want texture0 to have no texture matrix, while i want texture1 to have a texture matrix…
does glActiveTextureARB(GL_TEXTURE0_ARB);
affect:
glMatrixMode(GL_TEXTURE);
ie. i want texture0 to have no texture matrix, while i want texture1 to have a texture matrix…
hey supagu, try a glGetIntegerv with GL_MAX_TEXTURE_UNITS. for each texture unit you have a texture matrix, environment, and coordinate set. if you want “no matrix” for a particular texture unit, just load an identity on the texture matrix stack.