View Full Version : gluLiookAt() or TRANSLATION and ROTATION

06-09-2004, 09:01 PM
When compared the performace which one is better for viewing.
a) Using gluLookAt()
b) Combination of translation and rotation.

Deek**** M

06-09-2004, 09:09 PM
it's not so much a question of performance, but a question of flexibility. lookat is going to drive you crazy eventually. if you're plannning a game engine - don't use it.