thanks, but that sample on that site is just a barebones multitexture sample, which i can already do. also, in that code, he never sets his texture environments (glTextEnv)… so it’s only using the defaults (GL_MODULATE). it goes into nothing about how the textures are mixed.
i think i’ve found what i wanted by searching these forums though :D. an old ATI MulText program that uses the texture_combine extension…
i know you can change the primary colors using glColor3ub b4 your vertices, but how do you change the “Texture Constant Color” in code?
cool, thanks alot yakuza, that helped . somehow that constant passed me by when reading the standard. and in in the ATI MulTex program, when it spits out the code, doesn’t add that line of code for you.