When I enable double buffering in Win98 it seems to update strangely (it jitters), but for Win2k it updates nicely (and smoothly). Is there problem with my GL Screen Initialization?
I don’t see a problem with your code. Do you think it could be a monitor refresh rate problem?
-Halcyon
Edit: Is this problem specific to this application alone, or do all your applications behave like this on Windows 98?
I don’t know if this is it or if it has anything to do with this problem, but I typically also put the PFD_DRAW_TO_WINDOW flag. Also, i set the depth bits to 16, 24, or 32. I don’t think they have anything to do with the issue at hand, but it’s worth trying
[This message has been edited by Halcyon (edited 01-10-2003).]
I have only tested my program on:
1.0Ghz
512MB RAM
Geforce 3 Ti200
Windows 98
Any other program kinda works, but Win98SE is not perfect. It may be because I am using Double Buffering, but I think it’s Win98, which Win2k works just fine.