View Full Version : Hardware accelerated off-screenrendering on Windows
03-20-2006, 04:58 AM
Hi is there a way to offscreen render hardware accelerated on windows. Wgl (unaccelerated ?) might be a way but all examples i found are rather old. Is there a way ?
You should be able to use Frame buffer objects if your card supports it (take a look at the specification) is pretty easy compared to pbuffers :)
03-21-2006, 02:13 AM
thanx alot for your quick reply ;)
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