I have just finished a small (and very basic) OpenGL demo and while it runs very fast in window mode, it is quite slow (almost half-speed) in Full-Screen.
I’m very new at this and there’s a very good chance I might have done something fundamentally wrong, so please post ANY suggestions.
I use OpenGL32 and the GLu32 Library (no glut) and VC++ 6.0.
Thank you all.
[This message has been edited by joeyTR (edited 03-22-2003).]
Still, would you happen to know why this was necessary? I mean, I run other programs from tutorials, etc much more advanced than the program that I did, and they run fine, without vsync control.
Is it something that I might do that causes the need for disabling vsync?
Again thanks so much for helping me out! (and how come no one else is joining in - esp the old members of the forum? )