help about opengl in MSvc6.0,thanks

Recently I met an odd problem.In the environment of microsofe visual c++ 6.0,when I set the breakpoint and debug the code using win32 opengl, the code jump to the assembler environment in the winAPI “SetPixelFormat”.

This isn’t an advanced question, and it’s hardly even OpenGL-related. I’ll move it to the beginners forum in case someone wants to answer it, but keep in mind that IDE/compiler questions don’t really belong in these forums.

– Tom

I agree with the last post but I’m in a kind mood so here goes:
The debugger searched for a source file that you did not have, (the source of the function). Since it did not find it it jumped to assembly. And don’t ask about getting the source of this file! (unless you work at microsoft :eek: