How do you correctly render shadowed bitmap fonts? I create a display list of
fonts using wglUseFontBitmaps and render them like this in Ortho projection:
But, from character to character, some pixels are offset wrong. It’s not clean
and consistent. When I resize the client area area, you can see this clearly,
the shadowed pixels are jumping around and it looks really bad. Very ugly
shadowed text. What would cause this?
Just a guess, but does shifting all your coordinates by 0.5 fix this? For some reason you have to do this with all the 2d stuff in opengl to get clean results.