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RandyU
12-04-2000, 01:56 PM
I've implemented MipMapping, but image is not good - one face of textured cube is not mipmapped( and it flickers), other are mipmapped and looks well. I also have such problem when there are many cubes - edge between mipmapped cubes and not mipmapped is too sharp. Cant it be fixed?
Which of constants like linear_mipmap_nearest is best and what is the difference?
Havent you seen articles on guts of mipmapping?
Thanks in advance

12-05-2000, 08:32 AM
What form of texture filtering do are you using? (bilinear, trilinear, anisotropic)

RandyU
12-05-2000, 01:14 PM
I use no texture filtering(or i dont know if i use http://www.opengl.org/discussion_boards/ubb/smile.gif
I'm speaking about http://www.geocities.com/udodenko/GONDVANA.zip and http://www.geocities.com/udodenko/spots09.zip
Maybe I should blend texture somehow to reduce details? With smooth textures all is well.