What should a (beginner) game programmer consider when trying to state GLUT and SDL (dis)advantages?
What would you pick and why?
Thanks!
What should a (beginner) game programmer consider when trying to state GLUT and SDL (dis)advantages?
What would you pick and why?
Thanks!
I would go with SDL for a game creation.
Why:
Originally posted by mmr:
[b]What should a (beginner) game programmer consider when trying to state GLUT and SDL (dis)advantages?
What would you pick and why?
Thanks![/b]
Use SDL and OpenGL. Perhaps OpenAL for sound. Learn SDL first, then move on to OpenGL, even a beginner should be able to figure out how to do windows specific OpenGL stuff with SDL, it’s that easy. Try “OpenGL Game Programming” after “Focus on SDL.” They even have a newer “Beginning OpenGL Game Programming” book coming out in a few months. Look for them on amazon. You thank me.