I’ve posted this message in the Advanced section and I got no reply so far, so I think that perhaps this is a better place to post the Question :
Let's say that I have a really complex mesh (complex in terms of poly count & geometry ). The ideea is to generate Correct Texture Coords ( if possible have OpenGL
generate them for me ). I want to be able to have planar mapping, cylindrical & spherical ( I've managed to generate textures that look like metal reflections but this
time i want to spheremap a WOOD texture, so GL_OBJECT_LINEAR )
Regards,
Clau
( I might be foolish but I'm eager to learn )