Cross platform Real-time

I’ve been working on a cross-platform solution for real-time programming using OpenGL (real-time CPU, not necessarily real time display). Not quite game programming, but some people on this list might get some use out of it. I wrote my own ‘GLWindow’ class for Linux, Mac, and Win to encapsulate the platform specific stuff. It’s at http://www.cs.dal.ca/~macinnwj/wingl.html
Its main use is for reaction time based experiments, so don’t expect fancy graphics. The linux version is astill a little shaky as well, I grab the desktop to get full screen, but you’ll probably have to restart X once the program is finished to clean up the mess. I’m releasing it as OpenSource, so anyone with ideas or improvements (Linux in particular), let me know at
macinnwj@cs.dal.ca
Joe