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Martin
07-06-2000, 05:32 AM
How do I activate hardware support for my opengl programs. Should I link to a specific dll?
I use Visual C++ 6.0

lgrosshennig
07-06-2000, 05:50 AM
Hi Martin!

You don't have to "activate" it. It's automatic, either you got it or not.

This depends on the capabilities of the 3d card and which OpenGL features you use.

Thats all.

Regards,

LG http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Relic
07-06-2000, 06:41 AM
Link with opengl32.lib and your program will call the OpenGL functions from opengl32.dll which will or will not call any HW OpenGL implementation underneath, as LGrosshenning said. http://www.opengl.org/discussion_boards/ubb/smile.gif