And what happens is that a border is drawn around the edges of the quad! You can solve this problem by using floats and using 0.01 and 0.99 instead of 0’s and 1’s, but wouldn’t that be slower?
No, it’s not any slower. Those ints get converted into floats internally anyway.
Actually, as I think about it, I’m wondering if it your code as written even works. I thought that when you use ints, it assumes that MAX_INT is 1.0 and MIN_INT is -1.0.
[This message has been edited by Korval (edited 12-16-2001).]