How should I force OpenGL to preserve the transformations order and prevent it reversing them. E.g. :
glMatrixMode(GL_MODELVIEW);
t1;
t2;
t3;
DrawSomething();
In the above code the transformations execution order is t3->t2->t1.
How should I reverse it (without manually using a stack) and force OpenGL to execute them in the same order that I write in code i.e. t1->t2->t3
Thanks
MKAI