shadow mapping when using multitextures

Hello,

this might be a very stupid question, sorry… I am trying to implement shadow mapping (very simple version, like in the tutorial on paulsprojects). However, my 3d engine uses multitexturing. I decided to use TU 3 for the shadow map.

For using shadow mapping, several texturing parameters have to be set, like
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S, GL_EYE_PLANE, textureMatrix.GetRow(0));
glEnable(GL_TEXTURE_GEN_S);

etc.

I guess, I can use these commands just as they are, but before doing so, I have to call
glMultiTextureARB(GL_TEXTURE3_ARB)?

Am I right or is it more complicated? Something must be wrong with my program, as shadow mapping is not yet working…

Regards,
Jan

Yes this will work provided you have enough fully supported ARB multitexture units.