I have made a little prog that has a water texture which I have made transparent using GLBLEND. On my geforce it works like a charm but in school the water texture isnt transparent. I dont know what gfx card they have in school but I guess it doenst have a 3d accelarator.
Has anyone else encounterd the same problem ? any solutions ?
As blending works fine in openGL software mode I think there is a miserable GL-driver/GL-card in your school, e.g. ATI. They support only some openGL features (those to get Quake running). The others are badly or not implemented.