circular glPoints

hi

is there an instruction in openGL to draw round, circular points with GL_POINTS and glPointSize() or are they always rectangular?

thx
hoshi55

glEnable(GL_POINT_SMOOTH)

And dont forget to enable blending as well…

It may or may not work, depending on your (customer’s) GPU. Antialiased points/lines aren’t required for GL conformance, so not everybody implements them.

As a workaround you can draw a quad with a texture of an AA point on it.