I’m VERY new to OpenGL but my only real motive to learn is because I want to create a wrapper. I’ve looked at several wrappers including GLTrace which was very useful.
Could someone post source to a wrapper where they have made the return of a function null or zero. I want to play around with this in different OpenGL envirnments and see what happens.
The couple of main functions I was origionally looked at were glfogi and glfogiv. So if someone could please show me or create a wrapepr that runs through my normal OpenGL driver but nullifys selectable functions I would be very greatful for the code. Thanks
–Draino