View Full Version : GL_EXT_cull_vertex, is it worth the trouble?

05-18-2000, 07:12 AM
I read something about the extension GL_EXT_cull_vertex and I was wondering if it really made enough of a difference in rendering speed to be worth the trouble of implementing it.


05-18-2000, 09:24 AM
There's an example in the OpenGL SuperBible which uses it and it claims that it gave an 20% speed improvement ... haven't tested though ...