View Full Version : ROTATION

06-19-2000, 07:52 PM
I have written a program that allows the user
to navigate through a simple world of objects
at 100fps.When i translate along xz i get
smooth results but when i rotate the viewport
using Rotatef the objects seem to flicker or tear.
Can someone please tell me why this accurs.

06-19-2000, 09:46 PM
try using glLookAt() instead... someone said transparency has problems when using Translate/rotate on a large scale...

06-19-2000, 09:59 PM
Make sure your using double buffering you may also want to decrease the amount of degree you rotate.

Hope this helps