guys i am new to opengl, just wandering to model a hand, does that mean drawing a lot of polygons or is there another more sensible way out?
Hi !
The only way to get a nice looking hand is to use some 3D modeler to create the hand and load the resulting mesh into OpenGL, but if you need to animate it also it becomes a bit more complex.
Many times you can create hands with nurbs or blobs, but trying to do this by hand without a modeler is tricky.
If you don’t need anything to fanzy you could try with cylinders a spheres maybe…
Mikael