View Full Version : 3DS file parser - available (Java source)

11-08-2002, 10:33 AM
If anyone needs a 3DS file parser I wrote one in Java. Source code and a short doc on 3DS are available at www.hightec.com/~videmos. (http://www.hightec.com/~videmos.)
It's useful when you want to see contents of a 3DS file (at least some of it, it's not that advanced) or load objects into your opengl engine.


11-08-2002, 10:52 AM
The link is broken, even when I remove the period from the end of the URL.

11-11-2002, 05:42 AM
It seems to work ok when I open it in the browser (you're right about the dot though): http://www.hightec.com/~videmos

It's redirected to http://zenas.hightec.com/~videmos

but it should work anyway ...
Perhaps you can try the other link.


Originally posted by yakuza:
The link is broken, even when I remove the period from the end of the URL.

11-11-2002, 06:17 AM
Yes, it works correctly now. I'll take a look tonight after work. http://www.opengl.org/discussion_boards/ubb/smile.gif

11-11-2002, 08:14 AM
I get a problem trying to load a file, it spits out a ton of info to the console, then it gets a IO exception EOF ar readbyte line 518. Don't feel bad though, I tried to write a loader recently and saw how hard it is to write one robust enough to accept every valid file.

Have you tried using Java with openGl and c++. Is it hard to setup? Is there a performance delay. I would like to do networking for a program I'm doing and don't want to have to do that in c.