Problems will kill me oneday, but not today.
2 questions:
- I have a room. The 3d coordinates of its two opposite corners are:
(-1,-1.5,0)&(1,1.5,2).How to create point light in the (-0.9,-1.4.0.1)
I need full help. - I cant use plenty of textures.I have some texture objects and <Image>(AUX_RGBImageRec* e.g.)
which stores data of pixels(Files-.bmp).I am sending data to <Image> and then create
2DMipmap to the target of my texture object.Then Send new data to <Image> and create
2DMipmap to the target of another tex_object_2D. In the Display unit I am
enabling texture objects using <tex_object_2D>.enable()&<tex_object_2D>.disable().But
the program is mapping all 3D-objects with first(!) texture.What is wrong?
I suppose, my descriptions are full enough.Please help!