View Full Version : lighting is not right

03-21-2003, 12:17 PM

I render some quardric objects using gluCylinder, gluDisk(), etc. But it seems that all the faces reflect the same amount of light. Do you know why? I know I have to set normals for drawing polygons. But I am drawing quardric objects, not polygons. I also know that it can be caused if diffuse light is too weak while ambient light is too strong. But it is not my case. Please help. Thanks.


03-21-2003, 01:04 PM
Have you enabled normal generation for the quadric object?